![]() In a game with a concept like Superhot, where time moves when you do, you’d think there’d be more Matrix-style moments, but when you’re disconnected from what’s happening and all you can do is move left, right, up and down and jump, it’s not the easiest thing to do without QTEs (which would ultimately ruin the experience). The first of which is the fact that you can actually dodge bullets. There are several major improvements thanks to VR over the original Superhot game on PC and consoles. After that it’s fairly smooth sailing, but it definitely gets harder. Stick the floppy disk in and put the VR mask on and get ready to kick some major ass (or get your ass kicked). It’s your room, and judging by the several sticky notes on the computers which all have a similar face drawn on them, you’re a stereotypically fat 30-year-old gamer with a neckbeard (who’s probably living at his mom’s place). Next thing you know, you’re sitting in a cramped little room with three monitors. It takes a minute or two until you realize what you have to do, but when you do, it’s probably the craziest moment of the game. Instead of your usual “press start to play” that would appear after the intro sequence, you’re given a gun and have to prove your dedication. Not long after you’ve been shooting your way through the first and by far the easiest part of the game, you’re asked if you’re ready to play. Although it technically is a hand-holding tutorial, it’s only there to tell you how to hold your own hands and then you’re off to shooting and punching people. The changes they’ve made are self-explanatory for the most part because there’s no WASD keys or joystick to move around with. Superhot Team have changed the game’s layout, and so the amount of levels has changed, and so have the levels themselves, as well as the “hub” of sorts that you keep returning to (although the only thing you can really do is look around or continue). A concept like this one isn’t the easiest to port to VR, but with Superhot VR, they’ve done it. Playing as a lonely gamer with an old 540×540 screen that can somehow play 3d shooter games without a problem, you make your way through a game that manipulates you and your computer to the point where it makes you question whether it’s you that’s playing the game or the game that’s playing you. One of the best shooters I’ve ever played (albeit a bit short), but the concept is nonetheless ridiculous. So you are probably better off getting the Creed and Superhot VR bundle, which is available from the 25th of September.Superhot is already a ridiculous game. Here’s the catch, though: the $299.99 Astro Bot Rescue Mission and Moss bundle doesn’t come with the PlayStation Move Motion Controllers that are included in the Creed and Superhot bundle. This bundle will be available from the 2nd of October. The first is a platformer exclusively available on PS VR, while the former is an action-adventure puzzle game. For $299.99 in the United States and $379.99 in Canada, you can get PS VR with Astro Bot Rescue Mission and Moss. ![]() ![]() Sony is launching another bundle as well, though this one’s a little cheaper. ![]() And as for Superhot, it’s said to be one of the best VR games available, so all in all this is a pretty good bundle if you are looking to get into VR. I haven’t played any of these games myself, but if you have watched the Creed movie, you might like the game as well. Both of the new bundles come with two games - and in this case, you are getting Creed: Rise To Glory and Superhot VR. Sony already had decent success with the PlayStation VR platform, selling more than 3 million units. To help PlayStation VR go further, the company is launching two new bundles for PS VR.įirst up is the new Creed and Superhot VR bundle, coming in at $349.99 in the United States and $449.99 in Canada.
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